SimZ
A house you build, furnish, wire for light and cook in.
DN Expanded Fishing
01 / 01A complete fishing progression loop for DayZ survivors.
DN Expanded Fishing turns vanilla fishing into a progression system with seven new fish, five rarity tiers and a persistent skill tied to each survivor. Catch quality, bite chance and access to rare fish improve as a player develops their fishing skill, while the server keeps all balance values in one generated JSON settings file.
Fishing XP is stored on the character, not an account. A successful catch earns XP; a new life starts a new fishing story, which keeps the loop grounded in DayZ survival rather than a network-wide grind.
Crucian carp, perch, roach, bream, trout, trophy bream and golden crucian carp join the vanilla catch table. Rare and legendary catches unlock through skill progression rather than appearing at random for a brand-new character.
On first boot the server writes DN_Fishing/Settings.json into its profile directory. Tune XP curves, rarity weights, bite chance, catch value and fish prices without rebuilding the PBO.
The mod runs on native DayZ systems. CF, COT and VPPAdminTools can coexist with it, but none is required for the fishing system to work.
Tested combinations. Nothing here conflicts with DN Expanded Fishing.
A house you build, furnish, wire for light and cook in.
A tower built piece by piece, raided only inside the hours you set.
Party play the server can trust: HUD, pings and roles with no framework.