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Second floor framed, cladding in progress

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Buildingv2.0.0NEW

Base Building

A tower built piece by piece, raided only inside the hours you set.

0 DEPLOYMENTS13.5 MBUPD 01 SEP 2026

SP Base Building replaces the single-object base with a tower that grows from one kit: three floors, four sides to a floor, and a separate build, upgrade, dismantle and repair action for every frame, cladding panel, ceiling, ladder and gate. Timber and sheet metal exclude each other row by row, so what a base cost is visible from outside it. A raid window on the server clock and a vanilla flagpole territory are read from one settings.json that reloads without a restart, and the code lock ships inside the same package.

[01]What it does
  • 01

    One kit, the whole tower

    Rope and three sticks craft a single tower kit. Floors, walls, ceilings, ladders, the roof and the vehicle gate all grow out of that one placement — there is no second kit to craft and nothing to align by hand. On sloped ground the foundation lifts and drops in 10 cm steps, up to 3 m above and 1.5 m below the terrain.

  • 02

    Every part is its own object

    Frames, cladding, ceilings, ladders and gates are built, upgraded, dismantled and repaired independently. A raid that opens one wall costs the defender one wall and the materials to close it, not the building.

  • 03

    Timber or sheet metal, row by row

    A cladding row takes five planks or three metal plates, and the two exclude each other — going to steel means pulling the timber off first. The choice is visible from outside, so a base advertises its own investment before anyone touches it.

  • 04

    Raid window on the server clock

    Two fields define the hours structures can be damaged. Outside them nothing lands: not explosives, not bullets, not a hammer. The window may cross midnight, empty fields mean around the clock, and an edit applies within thirty seconds without a restart.

  • 05

    Territory from a vanilla flagpole

    A standard TerritoryFlag claims 60 m: only the owner and the players they grant build rights to can build inside it, and a raised flag lifts structure lifetime to 45 days. The raid window protects what stands under a flag and nothing else — protection is something a player builds rather than something the server hands out.

  • 06

    Code lock in the same package

    DN_CodeLock ships inside @DN_Building under the same signing key and obeys the same raid hours. Outside the window a lockpick attempt fails without being consumed and the player is told why, so a closed window costs an attacker time rather than equipment.

  • 07

    No framework

    No Community Framework, no Expansion, no core mod. The only addons required are the vanilla ones the game already loads, which is one less thing to re-verify on every game update.

[02]Specification

Product

Structure
Tower, up to 3 floors
Buildable parts
Walls, door, vehicle gate, firing slit, ceilings, ladders, roof, camo net, barbed wire
Materials
Logs, planks, nails, metal plates
Cladding
Timber or sheet metal, per row
Code lock
Included (DN_CodeLock)
Raid window
Server clock, re-read live
Territory
Vanilla flagpole, 60 m
Config format
JSON, no restart required
Packages
2 PBO, one signing key
Documentation
Operator and player guides, RU

Requirements

DayZ Server
1.26 or later
Dependencies
None — vanilla addons only
Economy
types file registered in cfgeconomycore.xml
Client download
11 MB
[]Deployed alongside

Runs well with

Tested combinations. Nothing here conflicts with Base Building.

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