SimZ
A house you build, furnish, wire for light and cook in.
SP Base Building replaces the single-object base with a tower that grows from one kit: three floors, four sides to a floor, and a separate build, upgrade, dismantle and repair action for every frame, cladding panel, ceiling, ladder and gate. Timber and sheet metal exclude each other row by row, so what a base cost is visible from outside it. A raid window on the server clock and a vanilla flagpole territory are read from one settings.json that reloads without a restart, and the code lock ships inside the same package.
A house you build, furnish, wire for light and cook in.
A tower built piece by piece, raided only inside the hours you set.
A complete fishing progression loop for DayZ survivors.
Party play the server can trust: HUD, pings and roles with no framework.
Nothing in this catalogue inflates a damage value, bypasses the economy or hooks a class it does not need. Where a product changes balance, the change is documented against the vanilla reference so you can judge it before you install it.
Every product ships with installation steps, a configuration reference, a performance budget and a migration note for breaking changes. If an upgrade requires a maintenance window, the changelog says so before you buy it.
Licences tier on how many servers you run, never on which features you get. A single-server operator gets exactly the same product as a network — the only difference is how many machines it may run on.
We didn’t script a trading event. Prices diverged between regions and people made their own routes. It’s messy in a good way.
We left it watching for three days and found a couple of false positives. Glad we did. The rollout was boring, which is exactly what I wanted.
The map doesn’t funnel everyone through one obvious choke point. Our regulars found two new approaches to the quarry last month, which is a good sign.
I had timestamps and the item trail before I spoke to the players. That alone made the upgrade worth it. The first week was mostly learning where everything lives.
I checked the damage table before we enabled it. The new rifles feel different, not ridiculous. Players noticed the variety, not a sudden run of one-taps.
Moving from RPT grepping to Loki took an afternoon. The dashboards aren’t glamorous, but when something breaks I can find the line.
You hear the aircraft, work out the direction and decide if it’s worth the trip. Much better than a crate icon appearing in the corner.
There’s less on screen and my low-end players got a few frames back. Took me a day to stop looking for information that only appears when it matters.
Restarted the server, checked a few buildings and left the economy alone. Not having to copy another map’s types.xml was a pleasant surprise.
We measured a busy convoy and the documented figure was basically right. Parked vehicles are much cheaper now. Our host stopped complaining about spikes.
Every maintainer is in the Discord. Configuration help, migration planning, early access to release candidates, and a channel where server owners argue about balance with each other rather than at us.
Anything not covered here goes straight to a maintainer, not a first-line queue.
All questionsCompatibility alerts when DayZ updates, breaking-change notices before a release ships, and nothing else. Roughly two emails a month.