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Buildingv1.0.0

Equipmentfor theunforgiving

Featured release

SimZ

A house you build, furnish, wire for light and cook in.

08 SEP 2026€150.00
  • DayZ 1.28
  • Chernarus+
  • Livonia
  • Sakhal
  • Namalsk
  • Deer Isle
  • Banov
  • Esseker
[02]Featured system
Editor’s pickBase Building
BuildingBestseller

SP Base Building replaces the single-object base with a tower that grows from one kit: three floors, four sides to a floor, and a separate build, upgrade, dismantle and repair action for every frame, cladding panel, ceiling, ladder and gate. Timber and sheet metal exclude each other row by row, so what a base cost is visible from outside it. A raid window on the server clock and a vanilla flagpole territory are read from one settings.json that reloads without a restart, and the code lock ships inside the same package.

  • One kit, the whole tower
  • Every part is its own object
  • Timber or sheet metal, row by row
DayZ
1.28 · 1.27 · 1.26
Deployments
0
Rating
0.0 / 5.0
€210.00
Detail
[03]Latest releases

Shipped, documented, supported

[05]Most deployed

What the biggest networks run

Full catalogue
01NEW
Buildingv1.0.0

SimZ

A house you build, furnish, wire for light and cook in.

1.29–1.280ALL MAPS
UPD 08 SEP 2026
150.00
VIEW
02NEW
Buildingv2.0.0

Base Building

A tower built piece by piece, raided only inside the hours you set.

1.28–1.260ALL MAPS
UPD 01 SEP 2026
210.00
VIEW
03NEW
Standalone Scriptsv1.0.0

DN Expanded Fishing

A complete fishing progression loop for DayZ survivors.

1.2903 MAPS
UPD 01 AUG 2026
29.99
VIEW
04NEW
Server Systemsv0.1.0

Party System

Party play the server can trust: HUD, pings and roles with no framework.

1.2903 MAPS
UPD 08 AUG 2026
34.99
VIEW
Deployments
0
Packages delivered to production servers
Operator reviews
0
Verified purchases only
Average rating
0.0
Weighted across the full catalogue
[06]Operating doctrine

Three commitments we will be held to

01

Built to vanilla standards

Nothing in this catalogue inflates a damage value, bypasses the economy or hooks a class it does not need. Where a product changes balance, the change is documented against the vanilla reference so you can judge it before you install it.

  • Damage tables published against vanilla equivalents
  • No client-trust code paths
  • Economy fragments namespaced to avoid collisions
02

Documented like infrastructure

Every product ships with installation steps, a configuration reference, a performance budget and a migration note for breaking changes. If an upgrade requires a maintenance window, the changelog says so before you buy it.

  • Per-product performance cost published
  • Breaking changes flagged ahead of release
  • Complete configuration reference, not a sample file
03

Licensed by server scope

Licences tier on how many servers you run, never on which features you get. A single-server operator gets exactly the same product as a network — the only difference is how many machines it may run on.

  • No feature-gated tiers, ever
  • Rebindable keys with self-service server management
  • Staging licence included on network and above
[07]Field reports

From the people running it

Players started hauling stuff for profit

We didn’t script a trading event. Prices diverged between regions and people made their own routes. It’s messy in a good way.

SYNDICATE NETWORK400 slots · 5 shardsTradeRouteTom

Observe mode is not optional

We left it watching for three days and found a couple of false positives. Glad we did. The rollout was boring, which is exactly what I wanted.

ATLAS NETWORK600 slots · 8 shardsWatchtower_6

We still find new routes

The map doesn’t funnel everyone through one obvious choke point. Our regulars found two new approaches to the quarry last month, which is a good sign.

BASIN PROJECT150 slotsMapleRidge_88

Caught a dupe without guessing

I had timestamps and the item trail before I spoke to the players. That alone made the upgrade worth it. The first week was mostly learning where everything lives.

MARKET FORCES110 slotsLedgerLynx

Doesn’t wreck the vanilla gun balance

I checked the damage table before we enabled it. The new rifles feel different, not ridiculous. Players noticed the variety, not a sudden run of one-taps.

IRON ACCORD100 slotsM4AfterDark

I can search the logs now

Moving from RPT grepping to Loki took an afternoon. The dashboards aren’t glamorous, but when something breaks I can find the line.

BLACKWATCH200 slots · 3 shardsLokiLog

The drop feels like an event now

You hear the aircraft, work out the direction and decide if it’s worth the trip. Much better than a crate icon appearing in the corner.

DROP ZONE85 slotsDropSignal

Quiet HUD, good performance

There’s less on screen and my low-end players got a few frames back. Took me a day to stop looking for information that only appears when it matters.

MINIMAL DZ45 slotsHUDless

Loot felt right on day one

Restarted the server, checked a few buildings and left the economy alone. Not having to copy another map’s types.xml was a pleasant surprise.

TERMINUS90 slotsSiloRunner

The bandwidth number was close

We measured a busy convoy and the documented figure was basically right. Parked vehicles are much cheaper now. Our host stopped complaining about spikes.

ROUTE NINE90 slotsConvoyKite
[08]Operator channel

Talk to the people who build it

Every maintainer is in the Discord. Configuration help, migration planning, early access to release candidates, and a channel where server owners argue about balance with each other rather than at us.

Operators
4,820
Median reply
< 4 H
Coverage
24/7
Maintainers
18
[09]Frequently asked

Questions we actually get asked

Anything not covered here goes straight to a maintainer, not a first-line queue.

All questions

[10]Release notes

Know before it breaks

Compatibility alerts when DayZ updates, breaking-change notices before a release ships, and nothing else. Roughly two emails a month.

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